Presenting Data & Information: Notes

On Monday, December 4th, I went to Edward Tufte’s one-day course on “Presenting Data & Information.” I’m glad I went, and there were a number of things I took away from the day.

Key takeaways

  1. Text, numbers, and visuals should be woven tightly together.
  2. From a small set of principles, we can have a rigorous, analytical framework for evaluating information designs.
  3. Information benefits from being shown in space and time.
  4. Effective presentations lead to the outsized impact of your work.
  5. High-density visualizations trump those of low-density.
  6. Tufte-the-personality is over-hyped.
  7. Learning is a lifelong process.

Selected readings

A lot of the books are broken up into modular components, almost like individual essays. This means they’re easy to pick up and read a little bit of. I’m happy to lend you my copies!

Integrating Visuals with Text

“Words, Numbers, Images—Together”

Beautiful Evidence

Fun fact: the word “text” comes from the Latin word for “woven.” Originally this reflected the visual appearance of the written words: letters and words overlapped and flowed like threads in a cloth.

Tufte made the case that we need to weave more than just text; text, but also numbers, data graphics, visuals, etc. It’s especially bad when there’s a “special place” for graphics or numbers, because you lose out on the opportunities to connect ideas and expose relationships.

This segregation of data is a recent change. When the pen was the same tool to produce text as to produce drawings, text and images abounded! This is especially apparent in some of da Vinci’s notes, for example, about human anatomy. Even consider the difference between content produced on a whiteboard (marker) vs in Dropbox Paper (keyboard). Graphics will flow when you’re white-boarding with someone, not when you’re collaborating on Paper.

Finally, I think sparklines are really cool. A full-fledged visualization can be thought to represent the granularity of an essay. A single chart or element of the visualization parallel paragraphs of text. Sparklines continue the progression down to the word level. He showed some really cool examples of what happens when you can weave visualizations with your text at the level of single words.

Analytical Design Thinking

“The Fundamental Principles of Analytical Design”

Beautiful Evidence

The key point here was that with a few principles, we can be more rigorous in evaluating our designs. The beauty is it parallels similar principles from the scientific method, which is a time-tested tool for discovering knowledge.

The principles themselves

Show comparisons, contrasts, differences.

Show causality, mechanism, explanation.

Show multivariate data, that is, show more than 1 or 2 variables. Corollary: All interesting data is multivariate (requires a JOIN of sorts on disparate data sources).

Completely integrate words, numbers, images, diagrams, etc.

Thoroughly provide your evidence (title, sources, shortcomings, etc.) Corollary: if you’re afraid to show your data, you’re might be lying

Quality, relevance, and integrity of content counts most of all.

Some interesting implications

Information in Space & Time

“Narratives of Space & Time”

Envisioning Information

We often neglect to visualize information in space, instead choosing to only visualize it in time.

Consider a slide deck: the information is segmented in to discrete frames which are then played back over the time of the talk. On the other hand, a poster or handout might have the same content laid out on one page, so it’s all in the field of view at once.

This echoed a similar idea to one Adam brought up in the Frontend Learning Group: Sketch effectively converted designing UIs from something being seen over time (by showing/hiding various Photoshop layers) to being seen over space (artboards or screens).

Often a stronger case can be made by presenting information in both time and in space. A general problem with information presented over time is that it happens too fast. This isn’t to say presenting information in time is terrible: it’s just shouldn’t be the only way.

Talking & Presenting

Tips for Giving Clear Talks

— Kayvon Fatahalian

Tufte spent a surprising amount of time talking about effectively presenting. I thought many of his ideas about effective presentations were out of touch with reality.

Instead, I prefer these resources on giving clear presentations by Kayvon Fatahalian:

The key points are:

That being said, Tufte did have a few good tips for presentations. For example: give handouts with your talks. Handouts overcome the low information density of slides. This tip is just a restatement of “present information in space and time.” The handouts might be:

High-density vs Low-density Visualizations

“High Resolution Data Graphics”

The Visual Display of Quantitative Information

Tufte discussed a very clear preference for high-density visualizations over low-density. High-density visualizations should present multivariate data cohesively, weaving text, numbers, and visuals.

In a high-density visualization, the arrangement and composition is key. If you get it wrong, you end up with information overload. But the goal is to get it right, and in doing so, you draw richer comparisons and conclusions that are otherwise possible.

This was why Tufte had a clear preference for physical paper over digital media: the resolution of a piece of paper (or better: two side-by-side) is significantly higher than most displays are these days. In his books, every two-page spread shows a high-density visualization, which is what makes them so powerful.

The flip side: he detested interfaces that presented shallow views into the data or sacrificed analytical design for aesthetic design. It’s common on the web to be scared of information overload, and instead show less. We should present more, but thoughtfully and with clear relationships between all the elements.

As a closing rebut, he made the claim that we should “design forward, anticipating higher-resolution devices.” I found this hard to reconcile with the long tail of users that have terrible resolution devices currently, with no hope of improving rapidly.

Meta

I was a little disappointed to meet with Tufte-the-personality as opposed to Tufte-the-writer.

As a presenter, there seemed to be a stronger focus on bravado and showmanship than on learning and growth. Until this event, I hadn’t been aware of the somewhat cult-ish following Tufte has, and it seemed like he was profiting off of that image. Some back-of-the-envelope math suggests that he can easily bring in a six-figure salary from the dozen one-day courses he runs in a year alone.

His multiple books which revisit the same core set of ideas with slight variations suggest that he’s producing content to make a living as opposed to trying to distill ideas into a small, cohesive set of truths. In particular, I think of my favorite programming languages textbook, where every chapter is both complementary yet orthogonal to the others. The book distills and reduces ideas down to their core essence. Tufte’s books dance around, giving the effect of after-images of some underlying truth which is withheld.

Tufte’s speaking style favored shaming and derision to inclusion and passion. In the audience, there was a certain amount of, “it’s okay, as long as I laugh along with everyone else I’ll belong.” This line of thinking leads to toxic behavior where people think they need to put down others to grow.

Tufte repeatedly made arguments of the form:

This reasoning ignores confounding variables like survivorship bias. It’s also possible to succeed in spite of flawed design. While we can draw inspiration from what others do, it’s important to verify them from first principles, rather than blindly follow.

That being said, he mentioned something to the effect of “even lobbyists can be right.” Even in spite of the commercialism of it all, we can still learn from what he has to say. I presented the four earlier sections before this section because I did take away many valuable ideas from the day.

Open Questions

How can we scale paper handouts to the digital age?

What is it about screens that’s better than physical paper?

Personal

I had a couple personal realizations while I was there.

At the first hackathon I ever went to during my freshman year of college, the thing we built was a tool to try and visualize geographic data on a 3D, interactive globe. I was so proud of this thing we built. It was the first time I ever wrote JavaScript (I had literally never touched it before). After 36 hours, we had a live, running thing that people could actually interact with!

During the final expo and initial judging phase, one of the judges (not the one assigned to judge us) came by and asked a simple question: “oh, have you read anything by Edward Tufte about visualizations?” I answered no, and he quickly rattled off a few obvious in hindsight changes we could make to improve our project.

I was so ashamed at the time. “Who am I to try and make a data visualization, knowing nothing about data visualization?” I truly felt like an imposter.

This happened 4 years ago: October 2013, my freshman year of college. Fast-forward 4 years, and not only have I browsed through his books, I’ve just heard what Tufte has to say face-to-face. The learning process is spread out over the course of a lifetime. Not in an afternoon of hackathon judging. Not for the duration of a one-day course.

Reflecting on the “childlike” pride and enthusiasm I had having built something, from knowing nothing, there’s little quite as thrilling. By that same token, we should have the same attitude when people give us tips and suggestions for what to learn next—these tips are decidedly not evidence that we should feel ashamed for knowing too little.